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Ib (イヴ, ibu) is a freeware adventure video game with elements of psychological horror released in 2012 for Microsoft Windows by the Japanese artist kouri, running on RPG Maker 2000. Players control the titular character from a top-down perspective with the goal of escaping an eldritch art museum. Ib (pronouced 'Eeb' or 'Eve') is a horror adventure game by Japanese developer Kouri made in RPG Maker 2000. The game follows the story of a young girl named Ib.While visiting an art gallery with her parents, Ib finds herself alone and came to realize something has gone wrong. Help her solve the mystery and find a way out of the strange gallery. The collection he amassed allows anyone to type documents in MacWrite, draw in MacPaint, or play games like Space Invaders and Wizard's Fire. For hardcore nerds, Scott included two operating.
Ib is one of the best horror games, an atmospheric experience that any horror fan should play. Along with games such as Yume Nikki, Ao Oni and The Witch’s House, Ib is proof that a vivid imagination is worth a millionaire development budget. Free Full PC Game Download (99 MB): Download PC Game.
Ib (pronounced 'Eeb,' similar to 'Eve') is a freeware horror adventure game by kouri made in RPG Maker 2000.A young girl named Ib visits an art gallery with her parents.
While observing the many exhibits, she suddenly realizes she is alone.
And in her search for others, she finds things awry in the gallery..
The game is focused on exploration and puzzle-solving. There are no battles, and it does not demand quick reflexes. It's designed to be accessible to all kinds of players, so enjoy.
(Content Severity: Mild)
Click here for content warnings.
A few instances of blood (not very detailed at all).
Mention of hanging, and a person hanged offscreen.
Very low-resolution nudity on one painting.
Download Ib 1.07 (Mirror)
(Chrome may falsely flag the download as malicious, but it's safe to ignore.)
Supported Platforms
The game's engine is made for Windows only, with no native support for other platforms.
The multi-platform EasyRPG Player mimics the behavior of RM2K and RM2K3, but may not always be exact. (Make sure to treat the Data folder as the game folder, not the containing folder.) Also, for Macs, you can try a general-purpose tool like WineBottler.
Usage Notes
Videos and live streams are allowed. However, kouri has forbidden making any form of profit from gameplay videos.
Do not modify, misappropriate, or redistribute any images or music from the game. In particular, do not reupload the music online, as it was made by others and is used in the game with permission.
Most fanworks are allowed, but creating fangames is not (sequels, offshoots, usage of the characters in general). Similarly, modification of the original game is not allowed (beyond the purposes of translation).
Fanworks can be sold only if kept to a 'hobbyist' scope (this includes conventions). They should also not use the official logo nor pixel art from the game, or be easily mistaken for official merchandise.
[1] Japanese rules page
Troubleshooting
Make sure to extract the game to its own folder instead of running directly from the ZIP file. If you don't do so, any saves made will be lost the next time you run the game.
If you get a DirectDraw error, right-click the EXE, go to Properties, Compatibility, and try other compatibility modes.
If the font doesn't seem correct, download and install the MS Mincho font.
RPG Maker 2000 has some inherent, unfixable control bugs ('automatically moving in a direction' or 'no buttons work'). The issues often seem to involve gamepads, or getting 'stuck' on an input if Shift and a Numpad key are pressed simultaneously. Thus, try fiddling with gamepads and your keyboard until it fixes. (Reinstalling the game likely won't help.)
If you get 'not implemented' errors on or near startup, make sure you have a working sound device (speakers/headphones). It can also occur mid-game if your system doesn't like a particular MP3, in which case, try to delete or replace the file in Music.
You may get 'RPG Maker 2000/2003 RTP is not installed' or missing file errors on startup. This can happen if the path contains special symbols, causing files (including RPG_RT.ini) to not be found. Try moving the game folder somewhere without any special symbols in the path.
Screenshots
Music
All the music in the game can be found in the Music folder. Below is a list of songs and their sources. Note that there are some spoilers, mostly with regard to where songs are used.
Do not reupload these songs elsewhere without permission from their respective creators.
Song List
Filename | Orig. Name | Game Name | Source Link |
title | Title | Title | Original |
Ib_Memory | Ib: Memory | Main Theme: Memory | Original |
spreludenew | Prelude in C Minor | Prologue | Source |
CorelliLaFolia | Corelli La Folia | Gallery Theme | Source |
BlindAlley | Blind Alley | Garry's Theme | Source |
olddoll | Old Puppet | Moving Storybook | Source |
HideAndSeek | Hide and Seek | Times of Sorrow | Source |
Ib_Uneasiness | Ib: Uneasiness | Danger! | No Source |
puppet | puppet | Mary's Theme | Source |
NoOneInSight | No One In Sight | Sketchbook | Source |
BGM008 | BGM008 | Uneasy Air | Source |
doll | The Little Doll's Dream | Game Over | Source |
Inquiry | Inquiry | Dungeon 1 | Source |
Disappearance | Disappearance | Dungeon 2 | Source |
Dining_room | Dining room | Dungeon 3 | Source |
Noise | Noise | Dungeon 4 | Source |
Goofball | Goofball | Dungeon 5 | Source |
Departure | Departure | Ending | Source |
Endings Guide
The game has multiple endings, so I've compiled a guide on the factors that go into getting them.
This guide is extremely spoilery, so do NOT read this if you haven't beaten the game at least once. Even then, it's only recommended that you read this if you want to know exactly how to get the other endings and aren't willing to experiment on your own.
It does not give any puzzle hints or the like, so don't read it if you're just looking for those.
Endings Guide
If there are three or more points in this, things will go sour in the toy box.
These actions lead to doom:
= Gray Area =
• Kicking the mannequin head in the mirror room (instead of having Ib stop Garry)
= Violet Area =
• Pulling the rightmost cord in the cord room, which drops a mannequin or doll
• Kicking the persistent doll (instead of moving it aside)
• Failing the doll room (adds 2)
= Brown Area =
• Telling Mary you would leave with Garry
• Breaking all three mannequin heads by pushing them off
Garry Bond
If your bond is eight points or higher, you're able to get Promise of Reunion.
These actions add to your bond:
= Gray Area =
• Reading the poster about the right-hand trick in the maze room
• Stopping Garry from kicking the mannequin head in the mirror room
• Picking up Garry's coat in the safe room
• Talking to Garry seven or more times in the safe room (after giving back his coat)
= Violet Area =
• Reading the diary in the rope maze near the beginning of the area
• Looking at the milk puzzle (regardless of your answer)
• Saying you're there or not there (not '.....') after the lights go out
= Sketchbook =
• Talking to Garry six or more times in the fake sunlight
• Telling Garry you're either 'fine' or 'hurt all over' (not '.....') after falling into the toy box
Mary Affection
If Mary's affection for Ib is four points or higher, you're able to get Welcome to the World of Guertena.
These actions add to Mary's affection:
= Violet Area =
• See the 'sinister painting' in hide and seek, as well as the Hanged Garry message; then, when you meet Mary, ask if she's okay before Garry does
• Agree that Red Eyes is cute or pettable
• Agree with Mary that Ib and her will be fine on their own
= Brown Area =
• Say you'd leave with Mary [Note: not useful, given the Doom Count requirement]
• Talk to Mary seven or more times in the brown area (while she follows you around after stabbing the mannequin)
Is Garry beyond saving..?
There are three requirements for this:
• See the 'sinister painting' during hide and seek
• See the Hanged Garry message after kicking the mannequin head
• Have a Doom Count of five or more (after the doll room)
If all of these are fulfilled and you fail the doll room, Garry is too far gone to be saved.
If Mary's affection is less than four, you proceed to 'A Painting's Demise.' If it's four or more, you get 'Welcome to the World of Guertena.'
If Garry dies, you have two options:
• Go straight to the gallery to get 'Together, Forever.'
• After Mary is done with Garry's rose, go back and get Garry's lighter to burn Mary's painting. If you jump into the mural, you get 'Forgotten Portrait.' If you don't, or go with the fake Garry, you get 'Ib All Alone.'
In the Atelier at the end of the second-playthrough extra dungeon, you can get a variation of 'Ib All Alone' by falling asleep, so long as Garry isn't there to stop Ib.
If Garry lives, there are two possibilites:
• Your bond is too low, Ib doesn't get to give Garry her handkerchief, Garry doesn't remember Ib, and you get 'Memory's Crannies.'
• Your bond is high enough, Ib gives Garry her handkerchief, and Garry remembers Ib, so you get 'Promise of Reunion.'
Going with the fake mother in either case, you get 'Ib All Alone.'
After a 'good' ending (where Ib escapes), you have the option of continuing, which preserves knowledge of the endings and artworks you've seen. (A playthrough starting from 'new game' will not have any memory of this.) When you reach the end of the game on a repeat playthrough, the dark gallery at the end has a path to an extra dungeon.
The Black Key at the end of this dungeon unlocks the True Guertena Exhibition. (You're presented with the option of going there after any 'good' ending.) There, you can see all the artwork Ib has learned the names of.
Getting specific endings adds NPCs to the true exhibition:
• Promise of Reunion adds Garry to the main 'real gallery' area.
• Forgotten Portrait adds Ib's father to the main 'real gallery' area.
• Memory's Crannies adds Ib's mother to the area with the 'real gallery' sculptures.
• Together, Forever adds Mary to the room with all the color doors.
Miscellaneous changes as a result of choices:
• Seeing the 'sinister painting' of Ib (during hide and seek in the yellow area) results in seeing a hanged Ib in the lower-left of the sketchbook.
• Kicking the mannequin head in the mirror room makes more mannequin heads appear in general. The room with the poster about damaging exhibits has a hanged mannequin put in it. It fills the vase below with red paint/blood, which will make your rose wilt. Later, after the lights go out in the violet area, the mirror may show Garry with his head blotted out. Lastly, if Garry pulls the rightmost cord in the cord room, a mannequin head falls rather than a doll.
• Mary will only ask Ib the hypothetical 'if there were only two' question if the Doom Count is at zero.
• Breaking all three mannequin heads in the brown area makes more appear in the main room. Later, it places a hanged Ib near the pink house in the sketchbook, though Garry doesn't see it.
• If Garry moves the persistent doll aside, he gets the ball of paint from its stomach prior it running into the doll room. If Garry kicks it, the doll will be decapitated and he'll get the ball of paint from its head. Additionally, he has less time to do the doll room.
• If you succeed in the doll room, Garry will go up the stairs himself and intercept Mary as she closes in on Ib. If you fail the doll room, Ib and Mary find Garry talking to the dolls/rabbits, but Ib snaps him out of it (maybe). However, he doesn't remember Mary's secret until they go up the stairs, Mary drops her rose, and he knocks her out.
• If Ib calls Red Eyes 'cute' or 'pettable,' Mary will take this to be her opinion of the blue dolls and comment on it in the toy box while discussing the rose trade.
• If you have the Candy in the 'Together, Forever' ending, Mary will eat it. If you took the Lighter (and ate the Candy to make room), Mary will say it's dangerous and take it away.
Extra Links
These posts contain spoilers for all aspects of the game. Only read them after you've beaten it fully.
Translation Notes
Gallery
kouri's Blog
Leave..
Ib | |
---|---|
Developer(s) | kouri |
Composer(s) | YASUpochi |
Engine | RPG Maker 2000 |
Platform(s) | Microsoft Windows |
Release | 27 February 2012 |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Ib (イヴ, ibu) is a freewareadventure video game with elements of psychological horror released in 2012 for Microsoft Windows by the Japanese artist kouri, running on RPG Maker 2000.[1] Players control the titular character from a top-down perspective with the goal of escaping an eldritch art museum.
The game has been credited with helping popularize its engine's use in developing games without role-playing elements.[2]
Ib Game Free Mac Downloads
Gameplay[edit]
The player moves a character through two-dimensional fields, interacting with and examining various objects. Obstacles come in the forms of blocked paths, which the player must somehow overcome and cross, and enemies and traps which deplete the player character's health. Once health reaches zero, the player loses. The player wins by seeing the narrative through to one of its ends. The game's English translator has said that the game is not demanding of the player's reflexes,[3] although many enemies are fairly swift in movement.
Plot[edit]
A girl, Ib, is taken to Guertena Weiss' art museum by her mother and father. With her parents' permission, Ib wanders off on her own. She examines a painting she does not understand as the museum abruptly empties during a power outage, its doors locking before she can leave with the other guests. A series of paint splatters guide her into a different painting of the deep sea, which she physically enters. Trapped in an alien, painted world, Ib eventually finds and joins forces with two others: Garry, a soft-spoken young man dressed in tattered clothes who becomes protective and nurturing of Ib; and Mary, a mischievous, eccentric girl roughly Ib's age. Throughout their quest to escape the art gallery, Ib, Garry, and Mary encounter numerous puzzles, re-animated sculptures, and monstrous killer paintings.
The game takes place at some point after the year 6235, as the numbers given with the paintings are years, as confirmed by the Japanese kanji for the games' script. The earliest date on Guertena's paintings is 6198 in 'Marvelous Night'; the latest is The Geometrical Fish in 6235, and Mary was his last (her year being given as '????'). That's at least 37 years of Guertena painting, and at least 12 years with Mary (given 'Juggling' in 6223).
Characters[edit]
- Ib
(Japanese イヴ, romaji ibu)
- A girl that is not quite an adult yet. Ib has long, straight brown hair and red eyes. One day, Ib becomes trapped in Weiss Guertena's art museum.
- Kouri describes in his official blog posts that Ib is the heroine; 'Red-themed. Her family is upper-class, so her skirt goes just down to her knees.' When showing the original first design of Ib, he notes, 'the expression isn't quite right, but her clothes hardly changed.' He mentions Ib 'loves her mother. Of course, she gets along with father too.' Initially, Kouri planned to have the menu image change for every petal the player lost of the rose. So Ib would look more ragged when she got down to 3 petals, but it 'was too much of a hassle.'[4]
- Despite possible other translations for her name (such as 'Eve') her name is officially written in English by Kouri as 'Ib'. That her name was officially meant to be 'Eve' is a common misconception among fans, as Kouri has stated a clear preference for 'Ib'.
- Garry
(Japanese ギャリー, romaji 'Gyarī')
- A soft-spoken young man with lavender-like colored hair, dressed in tattered clothes who becomes protective and nurturing of Ib, as they try to escape the art gallery together (depending on players' choices). As the game progresses, Garry can go to extreme measures to protect Ib, even to the point of risking his life.
- While Garry is often assumed to be an adult by fans, his official age and birthday are unknown. Instead of speaking with the dialect of a middle-aged Japanese man, he speaks using feminine pronouns and dialect (such as 'onee', lit. 'big sister'), similar to lavender linguistics. (For example, using the Japanese personal pronoun of 'watashi', more commonly used by females, instead of 'boku' or 'ore', more commonly used by males.) Despite this, he also refers to himself multiple times as a 'man'; however, his use of such pronouns may associate him as a member of the LGBT community. Creator Kouri has also referred to him in blog posts and official art of Garry dressed in Japanese women's kimono as 'Garry’s someone who'd like to cross the barriers of gender';[5] and has also mentioned regarding an official artwork of Garry as a witch, 'Making Garry a witch, naturally, doesn’t feel off in the slightest.'[6] In the game, nothing is stated about his past or background prior to the game, other than Garry briefly mentioning near the start of the game he should have maybe worn better clothing to the art gallery.
- In other blog posts as well as his art gallery, Kouri describes Garry's design as 'stylish', stating 'He’s got a stylish design' and describing him as 'Ib's support'. Kouri also mentions for Garry; 'It was hard drawing distinctive expressions since he only shows one eye.' Kouri says he likes the idea of Garry's 'coat fluttering around wherever he goes' and mentions, 'I fiddled with the ruggedness of the coat over time.. He has a tank-top underneath.' He mentions 'Garry’s strange, but very easy to like.' He finishes the section on Garry with 'His personality’s very feminine, too', again relating to and confirming Garry's feminine personality.[4][failed verification] A design of Garry with pink hair is shown; Kouri stating 'Garry would have been nice with pink hair, but I scrapped it because he stood out more than the protagonist and it didn’t fit the mood at all.'[7]
- The Japanese spelling of his name could be romanized as 'Gyarii', 'Gerii' or 'Garii'; however, it is officially written in English by Kouri as 'Garry'.
- Mary
(Japanese メアリー, Romaji 'Mearī')
- Dressed in a long green dress, with long blonde hair; a mischievous, eccentric girl who initially looks and acts roughly around Ib's age; noted to have an 'innocent' personality.
- It is later revealed to the player, however, also depending on players' choices, that the 'antagonist' of the game is Mary. However, later 'endings' would also reveal a backstory, possibly which influences her actions.
- Mary's ultimate desire, as shown by the various initial endings; is to leave the 'Fabricated World' and live as a human in the real world.
- Later on, in additional 'endings' released after the initial set of endings, Mary is revealed to be Weiss Guertena's 'daughter', as a painting that he painted (a blog post on Kouri's website after the reveal also shows her happily holding out a yellow rose for 'father'.) A common misconception by fans is that Mary was his granddaughter. However, due to the years given on the paintings, Guertena's death prior to the games' start, and Ib's and Garry's own presumed ages; Mary may be mentally 'developed' as an adult (or young adult), despite also retaining the aforementioned 'innocent' personality (due to her being sheltered and apart from humans in the art gallery).
- Kouri describes in his official blog posts that 'She loves cute things', 'Also playing. And delicious things.' He 'had a lot of trouble settling on a color' for her dress, at one point also considering designs featuring the colors of white and blue; navy blue; and orange and black. Personally, Kouri liked the navy design 'just as much. But it seemed too ocean-esque, so' he scrapped it. Kouri wished he could have made a few more 'discussions' between her and Garry.[4][failed verification]
- Guertena Weiss
(Japanese ワイズ グルテナ, romanji Waizu Gurutena)
- The creator of the art gallery; noted initially by many to be a rather mysterious man. As the player progresses in the game, more small pieces of Guertena's history are revealed.
- According to his Diary, Guertena believed that people can impart their spirit in the things they create; this including artwork. Guertena's goal was to immerse himself in his work in order to impart his spirit into his creations.
- Later on, in additional 'endings' released after the initial set of endings, Mary is revealed to be his 'daughter', as a painting that he painted.
- In his self portrait, Guertena wears a white long-sleeved shirt, and can be seen holding a paint brush in his left hand, which hints that Guertena might be left-handed. The picture that he is painting is the portrait of Mary. His face is never shown, leaving the rest of his appearance mysterious. He died prior to the game; of presumed natural causes.
- 'Weiss' in German also translates to 'white.'
- Ib's Parents
- Noted to be high-class, as Ib is from an upper-class family. They initially accompany Ib to the art gallery, but disappear along with everyone else when the lights first go out.
- Ib's father, a young man, has dark brown hair, dark blue eyes, and pale skin. He wears a blue suit and a green tie. A polite, kind, and also sweet man like Garry; gentle in both words and appearance, he trusts Ib and seems to get along well with her, as portrayed in Kouri's old sketches. Noted to be very 'intimidated' by art. Carefree; he also seems to forget things easily. He obviously loves Ib and, to his wife's disapproval, tends to buy her a lot of stuffed bunny plush dolls, including one which he gave her on her 9th birthday prior to the game's start. He and his wife also appear portrayed together in a portrait in the Fabricated World ('Couple'). He is mentioned very infrequently, and much less so than his wife, thus, his role has little significance. Neither he nor his wife speak with the dialects older Japanese middle-aged people would use; also making it very unlikely Garry is older than them, as Garry does not, either (and, neither does Mary).
- Ib's mother is a young woman, with long, well-kept dark brown hair that is tied up in a fancy and fashionable-looking ponytail, red eyes, and pale skin. She wears a red dress with sleeves, and with a red gem on her neck collar. She acts loving and caring towards her daughter, and very much overall like a 'mother', and seemingly does not want to spoil Ib much, as she disapproved of Ib's father giving Ib a lot of stuffed bunny plush dolls for her birthday or otherwise (and because Ib had many already). She lets Ib wander off on her own to explore the art gallery at the start of the game, but also expects Ib to behave. Ib shortly (as always) tells Mary at one point that her mother becomes 'angry' sometimes, during which she 'isn't nice', likely because of such disciplining of her daughter. However, she also trusts Ib to be responsible, especially where Ib's handkerchief is concerned (the handkerchief item of which also playing a significant role in the best 'good ending', among other variations, likely due in part to her telling Ib to be responsible). She warns Ib to stay away from strangers, which foreshadows later endings of the game.
- In some said 'bad endings', among others, a 'Fake Mother' appears, trying to deceive Ib using the tactic of also telling Ib to stay away from strangers (in many cases, Garry is also there). If Ib chooses to go with the 'Fake Mother', the player will receive 'bad ending's of 'Ib All Alone'.
- If Ib escapes the Fabricated World, Ib's mother can be found looking at paintings in the art gallery, and in some versions of the endings tells Ib that it is time to leave.
- The Lady in Red
- Variations of her in the game include 'The Lady in Blue', 'The Lady in Green', and 'The Lady in Yellow'.
- One of the paintings in the art gallery that temporarily acts as a 'character', coming to 'life' to chase the player and friends around.
- Despite what a man in the gallery theorizes, Guertena himself denies that it depicts an actual person. A book in the art gallery also states how 'the women here' have a fondness for flower fortune-telling, which may include the Ladies.
- On an official artwork of her from Kouri's art gallery,[4] Kouri noted, 'At first you’d be certain she was a beautiful and elegant lady.. but..' Kouri also mentioned in a Halloween-themed blog post on his official site that she 'has developed a fondness for chocolate', portraying her eating a pumpkin-shaped lollipop while music notes surround her (likely implying her humming). He then went on to comment; 'Girls like sweets, huh.'[6]
Reception[edit]
IbAec chiller manual. has gained a cult following in the horror indie game field. It has received praise for its atmosphere and general design, and has garnered comparisons to Yume Nikki.[8]
By the start of 2014, Kouri mentioned on his website that Ib broke 1,150,000 downloads in Japan. There was a similar 'high' number of downloads on the English side.[9]
Ib also received some official merchandise, such as mini 3D figurines sold at Animate shops around Japan in early 2014; a 2013 calendar sold at Comiket 83; mascot plush dolls of Ib, Garry, and Mary sold as arcade prizes around late January 2013 at Taito Station; and a tote bag and a wine glass sold at 'Guertena Shop'.[7]
References[edit]
- ^'Ib - vgperson's Translations'. vgperson.com. Retrieved 17 March 2020.
- ^RPGmakerweb (15 July 2014). 'THE RISE OF THE NON-RPG RPG MAKER GAME: HORROR GAMES'. RPG Maker. Retrieved 14 December 2017.
- ^'Ib - vgperson's Translations'. vgperson. Retrieved 23 May 2017.
- ^ abcd'Ib Gyararī' Ibギャラリー [Ib Gallery]. モノクロミュージアム (in Japanese). Kouri. Retrieved 4 October 2018.
- ^Kouri (2 January 2013). '2013-Nen desu' 2013年です [It's 2013]. モノクロブログ (in Japanese). Kouri. Retrieved 4 October 2018.
- ^ abKouri (2 January 2013). 'Harōwin Gentei' ハロウィン限定 [Halloween Limited]. モノクロブログ (in Japanese). Kouri. Retrieved 4 October 2018.
- ^ abKouri (14 December 2012). 'Ib Karendā Hanbai no Oshirase' Ibカレンダー販売のお知らせ [Ib Calendar Sales Notice]. モノクロブログ (in Japanese). Kouri. Retrieved 4 October 2018.
- ^Shiloh, Scarlett (2 November 2017). 'A Look Into an Artist's Mind & RPGMaker Horror Games Through 'Ib''. Entertainment Monthly. Retrieved 15 December 2017.
- ^Kouri (31 December 2013). '2013-Nen no Kansō' 2013年の感想 [Reaction to 2013]. モノクロブログ (in Japanese). Kouri. Retrieved 4 October 2018.
Ib Game Download Mac
External links[edit]
- Official website(in Japanese)