A1 4 Scourge Of The Slave Lords Pdf
Posted on by admin
- A1-4 - Scourge Of The Slave Lords The Neverwinter Vault
- Cached
- Scourge Of The Slavelordsat The TSR Archive.
- Secret Of The Slavers Stockadeat The Pen & Paper RPG Database.
| by Gary Gygax
▼Members
▼Tags ▼LibraryThing Recommendations ▼Member recommendations
None Sign up for LibraryThing to find out whether you'll like this book. No current Talk conversations about this book. ▼Published reviews Belongs to SeriesAdvanced Dungeons & Dragons A Series Adventures (Omnibus 1-4) Advanced Dungeons and Dragons 1st Edition (Omnibus A1-4) Belongs to Publisher SeriesTSR (9167) ContainsA2: Secret of the Slavers Stockade by Harold Johnson A3: Assault on the Aerie of the Slave Lords by Allen Hammack A4: In the Dungeons of the Slave Lords by Lawrence Schick ▼Common Knowledge
References to this work on external resources. Wikipedia in English (1)No library descriptions found. ▼LibraryThing members' description
|
Audible(0 editions) Project Gutenberg(0 editions) Swap(12 want) Popular coversRatingAverage:
|
Scourge of the Slave Lords (A1–4) is an adventure module for the Dungeons & Dragons fantasy role-playing game, published by TSR, Inc. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with Advanced Dungeons & Dragons first edition rules. TSR 9167 - A1-4 - Scourge of the Slave Lords.pdf - Free download as PDF File (.pdf) or read online for free. Zebra designer pro torrent. Core keygen mac.
I'm opening this up for people to make suggestions on how non-BECMI/Mystara products could be incorporated into Mystara world, and what alterations would be necessary. To start with, we'll take the Slaver series from AD&D (1e), whether as the composite A1-4 supermodule or as a collection of the four individual models.The series was originally intended for use as a convention tournament, and the modules were added to as part of their print release to fill them out. The supermodule combines them together with some additional modifications, but it is mostly faithful to the print versions.
The modules are set in the Pomarj of Greyhawk, a peninsula now overrun by humanoids. Humanoid slavers have been raiding the coastal populations of an opposing, human-inhabited peninsula. The party is assigned the job of taking the fight to the slavers.
A1 - Slave Pits of the Undercity
Scenario: PCs assault the ruined temple of Highport, which is the base of the coastal slavers, and fend off the apsis (insect creatures) in the temple sewers.
A2 - Secret of the Slavers Stockade
Scenario: PCs travel overland 110 miles through the Drachensgrab Hills to reach slaver fortress, then infiltrate it and eliminate the slavers.
A3 - Assault on the Aerie of the Slave Lords
A1-4 - Scourge Of The Slave Lords The Neverwinter Vault
Scenario: The Fortress was not the true headquaters of the slavers. The PCs pass through trap filled, monster heavy area to reach a secret tunnel leading into the hidden city of Suderham where they test their role-playing skills before reaching the catacombs.
A4 - In the Dungeons of the Slave Lords
Cached
Scenario: The PCs [presumed captured at the conclusion of A3, deus ex machina] begin trapped deep beneath a volcanic island without any gear. They must free themselves and get off the island as a massive earthquake threatens to bring down the tunnels.
So what can we do with this series for Mystara? We need sea-going slavers who capture victims and then transport them across land, and who have access to a small, unstable volcanic island off their coast.